Autofarms and Depots
Patch notes:
- Added farms, inserters and depots to the game!
- Added warnings/help to the stockpile and zeppelin panels that tell you their status in the logistics system.
- The save files now contain the types of all tiles (rather than just the map seed).
- Fixed tranparency of built auto farms.
- Updated the save/load dialog to work with foreign characters. And maybe even on Mac. :)
- Fixed the building conditions for depot entries and exits.
- Probably fixed massive arrow & pickaxe at the corner of the world.
- Numerous other fixes.
- Fixed a bug causing completed objectives to reappear after reloading a map
.
- Colonists should no longer moon-walk towards enemies. :)
Files
Get Kubifaktorium [demo]
Kubifaktorium [demo]
Build and manage a colony, use automation, transport systems and explore different islands in Kubifaktorium. [Demo]
Status | In development |
Author | Kubifaktorium |
Genre | Strategy |
Tags | Automation, City Builder, Crafting, Economy, Kickstarter, Moddable, Relaxing |
More posts
- Updated demo!Jan 26, 2019
- Patch 1.9.2018 is live!Sep 01, 2018
- Patch 19.8.2018Aug 19, 2018
- Demo 17.8.2018Aug 17, 2018
- Update #7: Logistics System and ZeppelinsAug 15, 2018
- Demo 14.8.2018Aug 14, 2018
- Patch 13.8.2018Aug 13, 2018
- Patch 12.8.2018Aug 12, 2018
- Patch 11.8.2018Aug 11, 2018
Comments
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hi I have a save with no boat at the start and is weird ill attach once i find out how
where are saves stored
kinda miss the saving is still buggy but im working on it